Rules: Fighting Style/Duel

Out of Showdown Combat
Outside of Showdown duels can endure an unlimited number of variations can occur depending on ones opponent and the situation. During combat, there are restrictions to ones offense and defense, based on timing, you must attack and defending accordingly to correctly defend yourselves in combat. Outside of a showdown, Announcers are present, and they have to be at least a moderator is required to watch over your adventure, this will be the one to announce certain conditions one can fight where the fighter must then follow accordingly. If one were to break these rules, they will be penalized with a warning and reverted to the last turn of the combat.

Close Combat: Close Combat initiatives are triggered through basic combat, there are certain moves you may perform. If you are the trigger, then you are allowed the first move, whether being offensive or defensive. If you choose to use the offensive, then you are allowed to attack with or without Chi, or through the incorporation of Shen Gong Wu. If you choose the defensive you are allowed to do dodging, blocking, and etc., depending on your opponents offensive tactics.

Ranged Combat: Depending on the range between you and your opponent, there are certain moves you may perform. Close combat initiatives are impossible (ex: punches or kicks), you must either move (defensive) or use range chi attacks depending on your element or the use of Shen Gong Wu (offensive). If you desire the offensive, you can perform any attack you would like, that would have to be the use of your element or Shen Gong Wu, due to the fact you cannot use your body from long range.