Rules: Fighting Style

The fighting system of Xiaolin Roleplay is a no turn non-stop fighting system. The user who makes the first move is the first person to attack and the user being attacked can respond with a counter attack, defensive maneuver, or by dodging.

The combat will continue based on the events of the first conflict. So if an event were to happen to where a user is injured, they can be deemed in "struck" mode, where the opponent is aloud to attack them without them being able to do anything due to the fact they are injured. Combat will continue like this, where each move that is offensive or defensive must be logical or realistic or will be punished with penalization and combat will reverted to the last action, giving the opponent the advantage.

To enhance the efficiency of the system, users can assign a number of combos to assist them in battle. These combos are recorded on the character page. Combos can incorporate normal attacks, Shen Gong Wu, and Chi attacks but any combo can be used outside of recording aslong as the combatant simply announces the steps in battle.

Such as combos there can also be signature moves. You can have more than one signature move, but please do not go overboard with the signature moves. You are aloud to use signature moves only when they are needed such as if you were in horrible danger or if you were finishing an opponent off. This is to keep someone from overusing signature moves.

Most decisions will be made through the combatants common sense, but if a decision is clearly unfair or undecided, the announcer will decide the outcome of combat. Rules: Fighting Style/Showdown|In Showdown Combat Rules: Fighting Style/Duel|Out of Showdown Combat Rules: Fighting Style/Chi|Chi Restrictions Rules: Fighting Style/Wu|Wu Restrictions